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FiveM development studio

FiveM systems ready for real scale.

We design custom systems, web panels and security for servers that need stable architecture, product-grade UI and a team that stays after launch.

  • ESX
  • QBCore
  • Standalone
  • UI / NUI
  • Backend
  • Security
ShootGG admin panel with player lists and connection data
NUIAPIValidationData

Work shown through real delivery, not anonymous mockups.

ShootGGFiveMReactLuaDiscordTebex

Delivery standard

We do not hand over just a script.

Every scope follows the same delivery order, so the result is maintainable after launch.

01

Architecture

Before the build, we define dependencies, ownership boundaries and the data flow.

02

Interface

We design NUI and panel states around quick decisions for players and administrators.

03

Testing

We verify logic, permissions, edge cases and resource behavior on a dev server.

04

Handover

We finish with configuration, deployment documentation and a clear ongoing-support plan.

How we work

A product, a custom system or an ongoing team?

We match the model to the server's maturity and the scope of change. Not every problem needs a large custom build.

01

Products

Modular solutions developed by the same team responsible for implementation and support.

Explore products
02

Custom development

Gameplay systems, panels, NUI and integrations built around your server and roadmap.

Explore the scope
03

Ongoing development

Reserved team capacity, a delivery roadmap, hotfixes and support after release.

See the model

Our products

Products built by the team that implements them.

Both products are currently in pre-launch. We show their real direction and keep an open waitlist without pretending they are generally available.

Just Shield security dashboard and player review screens
Pre-launchWaitlist open

Just Shield

A security layer and event review panel for FiveM servers.

Event validation, suspicious trigger queues, logs and review tooling in one product built around real administration needs.

  • Server-side validation
  • Trigger analysis
  • Logs and review
  • Access control
Store and module interfaces developed as part of Server Labs
Pre-launchWaitlist open

Server Labs

Modular systems for teams that want to launch proven features faster.

A family of configurable modules for onboarding, administration, vehicles, factions and businesses, supported by the custom development team.

  • Onboarding
  • Administration system
  • Vehicles and factions
  • ESX/QBCore bridge

Selected work

Evidence instead of broad claims.

Each case shows the problem, scope, solution and technology. Metrics only appear when they have a verifiable source.

1v1 duel result screen on the ShootGG server

ShootGG

ShootGG duels system

A complete 1v1 flow, from matching players to a clear match result.

Scope
Gameplay UX · NUI
Technology
FiveM · NUI · Lua · JavaScript
Open case study
HUD, notifications and player documents displayed over FiveM gameplay

Projekt FiveM

Production HUD and notification system

An information layer designed for constant use without overwhelming the player's screen.

Scope
UI system · Notifications
Technology
FiveM · NUI · React · Lua
Open case study

Custom development

From game mechanic to production delivery.

We keep FiveM backend, web and UI in one scope of responsibility so logic, interfaces and integrations do not drift apart.

FiveM systems

Gameplay logic, economy, factions, businesses and server tooling for ESX, QBCore and standalone.

Web panels and NUI

Interfaces designed around player and admin tasks, with clear states and efficient rendering.

Integrations and backend

APIs, databases, Discord, Tebex, Steam, logs, permissions and deployment flows.

Security and performance

Server-side validation, event controls, tick profiling and risk reduction before release.

Process and quality

Risk and architecture first. Code second.

Every stage has an outcome and acceptance criteria. A screen, animation or endpoint is not done just because it works locally.

01

Brief

We capture context, constraints and the outcome the system needs to achieve.

02

Scope

We define architecture, risks, delivery stages and acceptance criteria.

03

Build and tests

We ship iteratively and test logic, UI and live server behavior.

04

Release

We hand over documentation, support deployment and plan the next stage.

Server-side security

Critical actions are validated server-side with event and permission controls.

Performance

We profile ticks, queries and data flow before release, not after player complaints.

Handover

Delivery ends with documentation, configuration and clear ownership of ongoing support.

Ongoing partnership

A team that stays after release.

For live servers we maintain a roadmap, reserve team capacity and own the next delivery stages without restarting vendor selection each time.

See the partnership model
Week 1Priorities and scopeRoadmap
Week 2Development and reviewBuild
Week 3Dev server testingQA
Week 4Release and observationSupport

Engagement

Scope before price. A clear floor before the call.

A public floor helps both sides qualify the fit. Final custom development pricing follows the brief and risk review.

Technical audit

PLN 1.5–3k

Architecture, performance and security review with an action plan.

Explore

Custom development

from PLN 3k

A system, panel or integration with delivery stages and acceptance criteria.

Explore

Ongoing development

from PLN 2k / month

Reserved capacity, roadmap, hotfixes and future releases.

Explore

FAQ

Common questions before we start.

Do you work with existing servers?

Yes. We can start with one resource audit or take ownership of a larger part of the current architecture.

ESX, QBCore or standalone?

We work with all three. For mixed environments we define a bridge layer before development starts.

How does pricing work?

We define scope, risks and acceptance criteria first. Audits start at PLN 1.5k and custom development at PLN 3k.

Do you hand over code and documentation?

The handover scope is defined in the offer. Deployment instructions, configuration documentation and team handover are standard.

Do you support the product after launch?

Yes. A project can include a stabilization period or move into an ongoing development agreement.

Has your server outgrown off-the-shelf scripts?

Describe the current situation. We will return with a proposed scope and next step.