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All case studies

Projekt FiveM

Production HUD and notification system

An information layer designed for constant use without overwhelming the player's screen.

HUD, notifications and player documents displayed over FiveM gameplay

Problem

Rich statuses, documents and messages had to stay accessible without competing with gameplay.

Solution

We unified message hierarchy, critical states and frequently used information in one NUI system.

Scope

  • UI system
  • Notifications
  • HUD
  • Player documents

Outcome

  • Consistent behavior across message types
  • Readability in varied gameplay conditions

Technology

FiveM · NUI · React · Lua

Metrics

We do not publish unverified numbers. Scale, handling-time or performance metrics will be added once their period and source are confirmed.

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