All case studies
Projekt FiveM
Production HUD and notification system
An information layer designed for constant use without overwhelming the player's screen.

Problem
Rich statuses, documents and messages had to stay accessible without competing with gameplay.
Solution
We unified message hierarchy, critical states and frequently used information in one NUI system.
Scope
- UI system
- Notifications
- HUD
- Player documents
Outcome
- Consistent behavior across message types
- Readability in varied gameplay conditions
Technology
FiveM · NUI · React · Lua
Metrics
We do not publish unverified numbers. Scale, handling-time or performance metrics will be added once their period and source are confirmed.
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