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All case studies

ShootGG

ShootGG duels system

A complete 1v1 flow, from matching players to a clear match result.

1v1 duel result screen on the ShootGG server

Problem

The duel had to remain readable during fast gameplay and communicate both players' state immediately.

Solution

We built a restrained match HUD, result state and ranking presentation without obscuring gameplay.

Scope

  • Gameplay UX
  • NUI
  • Match states
  • Ranking and results

Outcome

  • Unambiguous duel state
  • One visual language from start to result

Technology

FiveM · NUI · Lua · JavaScript

Metrics

We do not publish unverified numbers. Scale, handling-time or performance metrics will be added once their period and source are confirmed.

A similar problem with a different scope?

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