All case studies
ShootGG
ShootGG duels system
A complete 1v1 flow, from matching players to a clear match result.

Problem
The duel had to remain readable during fast gameplay and communicate both players' state immediately.
Solution
We built a restrained match HUD, result state and ranking presentation without obscuring gameplay.
Scope
- Gameplay UX
- NUI
- Match states
- Ranking and results
Outcome
- Unambiguous duel state
- One visual language from start to result
Technology
FiveM · NUI · Lua · JavaScript
Metrics
We do not publish unverified numbers. Scale, handling-time or performance metrics will be added once their period and source are confirmed.
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